why does it matter: Nvidia announced that DLSS 3 would come with the ability to generate full frames when it announced the RTX 4000 series and its new software suite. What he didn’t say is that framesetting is detachable from DLSS and even works with upgrades from the competition.
According to their writing, the team at Igor’s Lab were playing around with Spider-Man Remastered when they noticed that the game’s settings gave them some strange options: to turn on frame generation without DLSS enabled and pair frame creation with AMD FSR and Intel XeSS.
Igor’s lab went straight to Nvidia to ask if these options were supposed to exist. Nvidia confirmed that it was and clarified that frame creation works separately from the upgrade, but added that DLSS 3 has been optimized to work with it. The Igor tester found the RTX 4090 and began testing to see what Frame Generation was capable of without DLSS 3.
Paired with an Intel i9-12900K processor and running Spider-Man Remastered at maximum visual quality preset at 4K, the RTX 4090 hit 125 fps. With DLSS, FSR, or XeSS enabled with their performance settings, the game was throttled by the CPU to around 135 fps.
Then, with frame generation enabled but without any upgrade, the frame rate jumped to 168fps. And it jumped back to about 220 fps with both DLSS and FSR (again, performance settings turned on). XeSS lags a bit behind, only managing 204 fps when working in tandem with frame generation.
Igor’s Lab also tested the effect of creating frames with other DLSS, FSR, and XeSS quality settings and the story remains the same. Generating all three frames helped reach much higher frame rates, but DLSS and FSR outperformed XeSS by a wide margin, as is usually the case on non-Intel machines.
XeSS was also struggling to match the visual quality of DLSS and FSR. In my opinion, the difference between DLSS and FSR was mostly a matter of taste. I preferred the slightly sharper look of FSR but DLSS seems to have fewer artifacts. XeSS was more blurry and had some problems managing anti-aliasing.
Igor’s Lab has some great tools to help you check the difference between tires created with each of the three upgrades. But, again, the story here is very familiar: the three tools work the same way they normally do and treat fake tires like engine-generated tires, so whatever you really like will be your favorite here too. .
It’s great that Nvidia doesn’t lock frame creation to DLSS 3 and gives consumers some shape options, even if the feature is limited to the RTX 4000 series. There are doubts that FSR 3 will have frame generation that works in a similar way to the Nvidia app and has much broader compatibility. It will be interesting to see if that also works with DLSS and XeSS and which tool produces the best results when FSR 3 arrives next year.
#Nvidia #DLSS #Frame #Generation #works #AMD #FSR #Intel #XeSS