Oculus founder Palmer Luckey has created a VR headset that will literally make your head explode.

Photo of the article titled Oculus Founder Palmer Luckey Create a VR headset that will kill you if you die in the game

picture: Kevork Djansisian (Getty Images)

it’s a old metaphor In a lot of stupid sci-fi movies that involve virtual reality: you die in the game, you die in real life. In the said movies, the characters get trapped in a video game and have to play it for their lives. If their avatar dies, so are they.

Well, it looks like someone has made this metaphor a reality. That is, someone literally created a VR headset kill you If you lose a video game. Fun, isn’t it?

The creator is not just an ordinary person, but Palmer Loki, a 30-year-old virtual reality doraemon, defense contractortrump-fundedAnd the founding partner From Oculus, the Facebook VR company Buyer in 2014 for $3 billion.

Drop Lucky A Blog post On Sunday, he showed off his weird new headphone — which he claims is mostly a “desk art piece” at the moment — and included a photo of it, too.

For reference, it looks like this:

Photo of the article titled Oculus Founder Palmer Luckey Create a VR headset that will kill you if you die in the game

picture: Palmer Loki

Yes, this thing will actually end your life. More specifically, it’s so full of bombs that your head will explode.

in Blog postLoki explains how his new lethal gadget is supposed to work:

I’ve used three of the explosive charging modules I normally use for a different project, and hooked them up to a narrowband optical sensor that can detect when the screen flashes red at a certain frequency, which makes game integration on the developer’s side very easy. When the appropriate game screen is displayed, charges are released, instantly destroying the user’s brain.


In other words, Luckey brought the web-animated plot of the mid-2000s to life, sword art online. In fact, Loki says that this comic was the main inspiration behind his project. In the comics, the characters wear something called a “NerveGear,” an “amazing device that perfectly recreates reality using a direct neural interface that is also capable of killing the user.” Then it is dropped In a Matrix-like world by a mad scientist and forced to endure a “game of death” where the dangers of the gameplay are linked to annihilation. For Luckey, this is an interesting idea:

I’ve always been fascinated by the idea of ​​connecting your real life to your virtual avatar – you instantly raise the stakes to the limit and force people to fundamentally rethink how they interact with the virtual world and the players within it. Huge graphics may make the game look more realistic, but only the threat of dire consequences makes the game feel real to you and everyone else in the game.

I saw… well, tThis is certainly an interesting idea, although some would argue that the fun to play actually stems from being able to experience death-defying scenarios and Not Explode your head. Some people might argue that.

Anyway, whether it’s a good idea or not, it looks like Luckey has plans to make his fun new hat even scarier than it currently is by adding “anti-tamper” technology to it:

This is not a perfect system, of course. I have plans for an anti-tamper mechanism, like NerveGear, that will make it impossible to remove or damage the headset.

So the end goal here is to make a killing helmet that you literally can’t take off. Once it’s pinned to your head, the only two scenarios you’ll be able to remove are a) where you win the game or b) where your dismembered corpse is pulled from a pile of blood strewn ruins from any miserable soul you stumble upon. Maybe that’s why Luckey hasn’t used the same thing yet. He says:

… There is a whole lot of failures that can happen and kill the user at the wrong time. This is why I haven’t worked out the balls to use them myself, and also why I’m convinced that, as in SAO, the terminal operator must be related to a high intelligence factor that can easily determine whether the termination conditions are in fact true.

…at this point, it’s just a piece of desk art, a thought-provoking reminder of the unexplored ways in game design.

Some will find this an undoubtedly exciting idea while others (actually, let’s be honest, most people) may be dissuaded from participating after reading the phrase “kill the user at the wrong time”. I, unfortunately, fall into the latter camp, although a bleak mixture of curiosity and schadenfreude will surely keep me watching the progress of this project for the foreseeable future.

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