BioShock director Francis Lawrence talks about breaking the video game movie curse and the state of the script [Exclusive]

At long last, things are getting real bioshock Movie on Netflix. After failed attempts to bring the video game masterpiece to the silver screen, the streamer is now moving full speed ahead on the project with hunger Games boss Francis Lawrence He decided to try his luck avoiding the typical pitfalls of video game films. With the recent announcement of his involvement, Lawrence is with Collider’s Steve Weintraub On the status of the script during the press tour of his upcoming film slumberland. He also talked about why he felt the film could break the dreadful video game movie curse.


The script of the film lies in the hands of the able Blade Runner 2049 clerk Michael Green, which Lawrence says he’s currently working on. The two have already planned out what will happen in the adaptation, so it’s more about giving Green the time and space to get through it. There is a high degree of confidence in that bioshock He finally got down to business with Netflix, as Lawrence explains:

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Well, Michael Green, who wrote blade runner 2049, Among other things, which has been my friend for years, he’s writing it, and he’s in the middle of writing it now. We already had our point, our plot, and all that kind of thing, so this was all done. He is only now already writing. That’s why I said it’s a real possibility for [it] Being what’s next.

However, screenwriting is only one piece of the puzzle. The problem with video game movies is that it can often be difficult to translate an ordinary interactive experience into a medium that is entirely observational. For games with a very short story, eg Super Mario series, it often takes liberties with the source material to create something compelling in the space where the gameplay will be. bioshock He faces a somewhat different problem. The franchise transitioned between the ruined underwater city of Rapture in the first installment and the second to the floating city of Columbia in the 1980s BioShock: InfiniteThey tell emotionally complex tales about what it means to be in control, how American exceptionalism can turn into eerie landscapes of hell, and finding hope in these terrifying worlds.

Screenshot from BioShock
Image via 2K Games

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Lawrence feels bioshock The video game movie curse can be broken

bioshock He will need to translate those same traits while not just replaying the old sans gameplay. Lawrence does not lack confidence when it comes to adapting the game. He had no problem turning around Susan Collinshunger Games novels in a very successful franchise after all. Video game adaptations have also improved their track record recently with sonic the hedgehog Movies that make it big on the big screen the magician It has become one of Netflix’s biggest properties. This is without mentioning other upcoming modifications such as Ghost of Tsushima And the The last of us. When asked what it is about bioshock Causing him to believe it would be a great film, he cited the thoughtful nature of the games as well as the gravitas in their premise and their weaving of various ideas as reasons the film could hit home with a new audience. he added:

First of all, I think it is one of the best games ever created. It’s also, I think, one of the most unique games of all time. The other thing, and one that always appeals to me, is that it’s very objective. There are real ideas and philosophies under the game property, and it’s really, really thoughtful. A lot of games might have some kind of cool world, or they might have a cool main character, or they might outfit you for cool combos, but they don’t really have the ideas, they don’t have the kind of weight and appeal that bioshock Do. This kind of mix of real ideas and philosophies mixed with her amazing aesthetics. Plus, one of the other things that I love, love, love is this kind of weird blending of genre, the idea that you have something like a period piece, mixed with body horror, mixed with sci-fi. It’s one of those great mashups, and I think it can be really unique and really beautiful and really entertaining.

Working with Netflix has also given Lawrence a sense of freedom that he believes will help him form a believer bioshock Film without studio involvement. He went on to talk about his discussions with Take-Two Interactive and Ken Levinethe man largely responsible for developing the concept bioshock:

There are always discussions about rating and tone. I don’t want to get into it too much now because it’s still very early in the process, but I certainly didn’t feel in any way upset, or sent in any directions with Netflix. I mean, basically Cameron and I [MacConomy] That works with me, and Michael they’re going to do what we want to do, which is great. A lot of it stays really true to the game itself, and we’re talking to Take-Two [Interactive] and Ken Levine.

Despite the confidence, Lawrence is acutely aware of how video game films have failed in the past. However, he is convinced of this bioshock It brings something meatier to the table that can survive the jump to the big screen. When asked if he knew about the disconnect in adaptations, he added:

No, I know what you mean. When I think about it, I go back to what we talked about earlier, which is that I think there are some great video games out there, but they don’t always have the weight of the actual ideas behind them. Sometimes they have a cool aesthetic or something, but I feel like they often end up feeling empty because they weren’t built from real ideas. thing is, bioshock Really is. The whole mythology of this world and the ideas behind it all, there’s a lot out there.

We’ll have more here at Collider eg bioshock The movie begins. Stay tuned for the full interview with Lawrence and check out the trailer BioShock: The Collection Below for a look at everything the series has to offer.

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