Halo’s identity problem started with a strange mess

Cover photo for 343 Industries' Halo 4.

picture: 343 Industries / Microsoft

It’s a law of nature that ultimately, every long-running game franchise will have a certain entry to be damaged stray too far Which made it so much fun in the first place. for you Super Mario Sunshine for you second dragon toothAssassin’s Creed III, and so on. Whether or not that view changes for the better over time, the specter of initial negativity will forever loom. Microsoft Hello No exception, except that the passive ghost didn’t hover over a particular game, but rather hovered in one entire studio.

Halo 4 It was released for Xbox 360 on November 6, 2012, and was the first full entry from developer 343 Industries. The studio became the official hosts of the franchise after Bungie pulled out with it access to aura In 2010, before Halo 4 made Reach Map packages and lead development in the 2011 to . remake Fighting aura evolved. As it marked the beginning of what would become known as the “Reclaimer Saga,” 343 wanted to focus more on the narrative from Bungie’s games, which they achieved by bringing out the series’ deeper lore that had been in previous games, but not the big focal point.

For a franchise whose previous entries can best be summed up as “man in helmet kills aliens,” and since the game industry has begun to focus more on characters in its single-player shows, you can see why 343 follows the saying. With that in mind, it makes sense why Halo 4 He chooses to weave Master Chief and Cortana’s efforts to return to Earth amid the latter’s deteriorating mental state and subsequent death with the arrival of Forerunner Didact, who wants to turn humans into Promethean robot warriors under his rule to conquer the galaxy. If there is anything Hello It could be convenient, it would be a deeper exploration of personality, and whether a person chooses to look at it Dynamic Chef and Cortana Platonic or romantic, there Something There he made their adventures worth pursuing over the years. But while the campaign does its best, the end result is ultimately a bit of a mess.

Image of the article titled Halo's Identity Problem Started With A Strange Chaos

picture: 343 Industries / Microsoft

There are, no doubt, some highlights: the opening in which Chief and Cortana attempt to escape the ship in which they have spent years in a frigid sleep as it invades the Covenant, which is chaotic and astounding, and the moment the couple crash upon a world where the Requiem and the Chief look up at the skyscrapers that swirls and brings a similar sense of magnitude and awe when they climbed into the Halo Ring in the original game. Likewise, the penultimate mission, which is essentially a Death Star, can’t help but feel great thanks largely to the strong musical support from the co-composer. Kazuma Al-Ganouchi.

But the biggest problem Halo 4 CampaignAnd the And the Reclaimer Saga in general, is that it’s all too easy to over-indulge in myths already created for the series, or just pile on new lore without doing a decent enough job of proving why it’s different from what came before. Amidst the Chief-Cortana storyline, which showcases some of the series’ best writing for the characters, its lead is all beginning to feel like it’s overwhelmed with too much jargon to be accessible to anyone not deeply into the expanded media. It is a shame to say this, because Halo 4 It contains one of the most interesting additions in the series that came to define the future 343 games, and even Hello TV series.

Halo 4 Standard co-op features similar to those of its predecessors, while introducing a new mode called Spartan Ops. Set after the events of the game’s campaign, up to four players with their customizable Spartans participate in quests using their combo hook and weekly release schedule. This situation did not last much longer than the first season, and narrative events previously intended for future seasons were turned into monthly cartoons that served to bridge campaigns Halo 4 And the Halo 5. But her spirit persisted in 343 sequels: Hello 5’s The co-op puts players in the shoes of three Spartans on the teams of Master Chief and Jameson Locke. Hello Infinite Although it follows in the footsteps of other live-service games by displaying narrative events in their seasonal model, it cannot be accessed without Spartan Ops Laying the foundation for the exploitation of the franchise.

Image of the article titled Halo's Identity Problem Started With A Strange Chaos

picture: 343 Industries / Microsoft

among the gods Hello For developers, the 343 period has not been without problems and controversies, either in general or specific to particular inputs. As noted in the jump, it’s the bane of any long-running franchise: an idea of ​​what’s so deeply held by fans that anything that deviates from it is seen as a gross betrayal. In this case, it would be the pinnacle of excellence Halo 3And the The juggernaut was so big that it brought in players who had never seen the series at the time. At best, anything else that comes after that can only hope to make it to second place or Can To be seen as equivalent enough, depending on one’s appreciation of a particular game.

l 343, her Hello The games seem very close to perfect. Halo 4, 5, And the No final They have their strengths and weaknesses, and each feels like they get a certain part of what makes the franchise so likable and why it’s worth sticking with. But every time the developers try to patch what a previous entry didn’t work, holes in the franchise’s identity start to appear, and it gets to the point where they need to either get a brand new armor or go on a new journey.


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