One of Street Fighter 6’s coolest features has unfortunate limitations but is an understandable option from Capcom

Street Fighter 6 seems poised to be the most content-rich and expansive game in the series’ 35-year history, but that doesn’t mean Capcom is adding everything fans could ask for.

There’s one feature in particular that’s among the coolest we’ve ever seen in a combat game, but it’s falling short of perfection for understandable reasons.

What I’m referring to is the Battle Hub in SF6 although it’s not exactly about facing other people.

The Game Center section in the center is a pretty genius inclusion by the developers to serve as a playable museum of Capcom’s history as well as give players more activities to do outside of battles without leaving SF6.

As announced a few months ago, Capcom is offering a catalog of classic games for players to freely try out in SF6’s lobbies, and the latest beta has revealed more about how the feature actually works.

Users can place their avatars in the Game Center locker to choose from a selection of Capcom titles that go beyond fighting games.

Selecting the title brings up a new menu that provides an astonishing amount of detail about its release time, genre, screenshots, high scores, plot synopsis, and even the ROM version.

On top of that, players can then customize their control assignments on an individual game basis before jumping into a free-to-play challenge or ranking challenge.

The officially emulated Capcom classic that’s included as a bonus in Street Fighter 6 sounds like a pretty sweet deal, so what’s the problem?

The only real Game Center negative we’ve seen so far (besides the lack of game control available) is the lack of online play.

Much of the magic of a set of these games is co-op or against other people, but Capcom specifically says Game Center is “single player content.”

Don’t expect the Internet to appear in the full version of SF6 either for several main reasons.

First and foremost, Capcom already has other products that will be immediately nullified by Street Fighter 6.

There is no reason to own a Street Fighter 30th Anniversary Collection or Capcom’ Em Up Bundle if you can access many/most titles all in one place and play online.

In addition, there is the whole logistical problem of running dozens of potential online servers to simulate games within another game’s lobby system.

Even without online play available, we still think Game Center is a great way to flesh out SF6’s Battle Hub offerings in a way that others can’t or don’t want to.

They open up new generations to a wealth of great games, which can then be further appreciated by the number of Capcom references and call-ups that Street Fighter 6 makes throughout its presentation.

There is still some competitive spirit built in as well considering players can fight for the best high scores, so it would be a good idea for Capcom to give players a special avatar or other cosmetic content for top scorers.

It looks like local multiplayer for these games would at least be an option as well since there are control options listed for players in applicable games.

Hopefully, Game Center is a good way to take a break from the intense matchmaking sessions while being able to do it all over again as you can jump right into the action when you’re ready.

As for the list of Capcom classics spotted so far, images and video footage indicate that Street Fighter 2, Final Fight, SonSon, Exed Eyes, Mega Man: The Power Battle, Vulous, Captain Commando, and Legendary Wings will be among those available in SF6’s full release next year.

Let us know in the comments what you think of Game Center and which games you’d like to see included in the bonus feature.

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