Infinity Ward commented on players’ comments on the Modern Warfare 2 beta, and addressed the changes they plan to implement in the second weekend.
The first week of Modern Warfare 2’s beta ended on September 20, and Infinity Ward revealed that changes will be made to improve the gameplay experience before the start of the second weekend on September 22.
Gamers were so enjoying the Modern Warfare 2 beta that some say it destroyed Warzone for them. Other players were quick to point out the game’s biggest issues, but thanks to the latest statement from Infinity Ward, you can learn how to set up the beta to make it better.
Changes planned for the second weekend of Modern Warfare 2 beta
For starters, Infinity Ward plans to improve Modern Warfare 2’s vision, which has been one of the game’s main complaints. Their plan is to “reduce the opacity of the muzzle smoke and increase the visibility of the muzzle flash to help engage someone shooting you.”
They are also planning a change that will make it easier to differentiate between enemies and friends. Unfortunately for players who have been hoping for nameplates to come back, they will be looking for a solution “outside the standard plates over the heads of rival players”.
The developers noted the mixed reactions to the new Perk system, and hope to implement modifications that will please all players. They aim to make the final perks more powerful later in the game, as well as to exponentially speed up the earning rate of these perks.
Players can also expect the developers to adjust the step sound for the second weekend of the beta by reducing the step sound range.
Of course, Infinity Ward will also correct gameplay exploits, fix crashes and eliminate bugs.
Infinity Ward continues to collect player feedback
While Infinty Ward addressed the changes planned coming in the second weekend of the beta or at launch, they also addressed feedback from players that eventually may not receive streak tweaks.
The Modern Warfare 2 mini-map has been a hot topic as players prefer the traditional Call of Duty mechanic. The developers explained their reasons for the decision to remove the red dots from the mini-map: “We don’t want to penalize players for firing their weapons. We also want players to actively search for the origin of the shotgun versus just traveling directly to where the dot is on the mini-map.”
This statement indicates that a change is unlikely, but they emphasized that they will continue to collect feedback on the matter.
Along the same lines, the developers have confirmed that Dead Silence will still be a field upgrade as intended. Some players have expressed their desire to see Dead Silence as a feature, but this is unlikely to happen.
Infinity Ward has doubled down on its goal of eliminating slide cancellations from Modern Warfare 2. The developers are aware of the current workaround to produce a slide cancellation effect, and will monitor the situation before the end of the second week of beta.
You can read the full statement from Infinity Ward below.
Hello #MW2 players!
It has been amazing to see so many of you jumping into Weekend One from the multiplayer beta on Sony platforms, and we look forward to more of you joining us on Weekend One across all platforms.
There has already been an amazing amount of comments on Reddit and social media, as well as plenty of stats collected by us. In addition to the new maps and modes we’ve put out this second weekend, we also have a few changes (and new things to try) that we’ll be sharing with you this week.
Throughout the first weekend, we played the game, watched the game in action, read your feedback, and spoke to many of you.
At a high level, right up to the second weekend, we do the following:
- Various crashes fixed
- Some gameplay exploits resolved
- Some geo-map and lighting issues have been fixed
- Updated progress for some bugs related to gunsmith
Here are some of the things we heard from you on:
Mini Map Points Rules
- Currently in the MW2 Beta, we only show enemy player points when the drone is active. The design reason for this is that we don’t want to punish players for firing their weapons. We also want players to actively search for the origin of a shotgun as opposed to just traveling directly to the point where the point is on the mini-map. We continue to collect feedback on how the game is played in relation to this topic.
- We’ve seen feedback that it’s hard to track targets once you’re in a gunfight. We agree that this is an issue and we have changes coming in to reduce the muzzle smoke opacity and increase the visibility of the muzzle flash to help engage someone shooting you. These changes should help keep track of your opponents in combat.
- We’re also looking at more ways to visually distinguish between foes and friendliness outside of the standard nameplates over the heads of rival players. We’ll try to make some changes in the second weekend…more on that later this week.
- We’ve seen the comments about how difficult it is to edit franchise packs, manage gear, and access the armory. We’ve identified some UX issues as well as some bugs – these are things we won’t be able to modify in time for Beta Weekend Two, but they’re top of mind before launch.
- We’ve seen various reviews on the Perk package system. Some players love it and others feel it is an unnecessary departure from the original system. We feel it’s a good change to how the perks work and the overall progression of the game. We’ve also balanced the end perks to be even more powerful when you win them later in the match. We’ll continue testing throughout Beta Weekend Two, including exponentially speeding up the win rate of those to see how players react. Our goal remains to improve the flow of all perks prior to launch.
- Dead Silence is another hot topic as many players have expressed their desire to see it as a feature rather than a domain upgrade. We believe it is important to maintain the health of the game so that competitors cannot move at high speeds without consequences. Dead Silence as a field upgrade creates a balance between freedom of movement and the predictability of combat.
- The sound of footsteps in the first week of the MP Beta was very loud, giving players long-distance guidance information about enemies. For our second weekend, we have some changes coming. We are working to reduce the sound range of steps for different player movement situations (jog, sprint, tactical sprint). This will help reduce the cost of navigating around the map. The second change is that the enemy and friendly footsteps are now distinct. This is supposed to help players better understand what is happening as things move on the battlefield. More details to follow.
- Sentiments about the removal of slide cancellation remain positive. We are aware of the workaround and are thinking about how to deal with it in the second weekend of beta. In addition, we have some other changes in the slides for release that will make this movement more fluid and fast.
Stay tuned to the Infinity Ward Channels for more details on the changes we’ll be implementing in beta before the second weekend.
Crossplay Beta launches Thursday, September 22nd at 10:00 AM PT. We’ll see you there!
For more information, check out the best FOV settings for Modern Warfare 2 or find out how to enable 120fps on PS5.
source: Infiniti Import
Image Credit: Activision
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