Sony patent reveals PlayStation is working on NFTs and blockchain technology | VGC

A newly published patent proposes Sony Interactive Entertainment [2,651 articles]href=”https://www.videogameschronicle.com/companies/sony/”> Sony Interactive Entertainment is exploring the use of NFT and blockchain technology in games.

NFTs are unique, non-interchangeable units of data stored on the blockchain (a form of digital ledger), which effectively allow users to buy and sell digital products such as in-game items or artwork.

Origin [1,248 articles]href=”https://www.videogameschronicle.com/platforms/pc/origin/”> Sony patented (via Gamesual) was originally filed last year and published this month, titled “Track Unique In-Game Digital Assets Using Tokens on Distributed ledger.

It covers a system that can be used to track the creation, use, modification and transfer of digital assets created within a game and/or assets created based on the gameplay of a video game.

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“Individuals often find it beneficial to possess or use unique physical items related to famous people or reputable activities,” Background section of the patent notes. “For example, fans of skilled baseball player Babe Ruth, or baseball in general, often seek to buy and own baseballs signed by Ruth, baseballs struck by Ruth at an important baseball game, trading cards depicting Ruth and the like.”

Sony suggests that its system can be used to verify the authenticity of digital assets used by skilled players or popular content creators, which other players may want to buy and sell for rent.

“Gamers skilled in multiplayer video games are gaining popularity in matches or tournaments, which are often broadcast live or broadcast to many viewers,” she wrote. “Similarly, popular gamers often live or otherwise broadcast single-player or multiplayer video games, for example, where players perform or attempt sprints, in-game challenges, multiplayer matches, or other gameplay activities. Some players can Particularly skilled or attractive develop a large following of loyal fans, just like fan followers of famous athletes, singers, actors or other celebrities.

“In some video games, the player can use digital assets while playing. These digital assets can include, for example, specific characters, costumes, or items. In traditional video games, there are multiple instances of the same in-game item within the same video game copy and / or within different versions of the video game.

“These different instances of the same in-game item are traditionally interchangeable, as they are indistinguishable from one another. For example, even if it is rare to have a specific in-game item within a video game, the in-game item will be represented in the video game as a series of instructions Software that matches representations of other instances of the same in-game item in the same video game and/or in other copies of the same video game.Therefore, in traditional video games, there is no numerical origin that is unique from other instances of the same in-game item.

As a result, in traditional video games, there is no way to know, trace, or authenticate the history of a particular instance of an in-game item. For example, in traditional video games, there is no way to distinguish a specific instance of an in-game item that a popular video game player has used to win A course more famous than any other in-game instance of the item.

Sony said the systems and technologies described in its patent application can be used to track the lifecycle of digital assets across different hardware platforms, including “a different albeit inferior manufacturer,” and across titles from different publishers.

She wrote: “The technologies and techniques described here extend the capabilities of digital assets associated with video games, and the systems that create and manage such digital assets, by transforming digital assets associated with video games from being fungible to being non-fungible.

“The technologies and techniques described here extend the functionality of digital assets associated with video games and the systems that create and manage these digital assets, by tracing the history of digital assets.

“Tracking the history of a digital asset can include, for example, tracing when and how a digital asset was created, used, modified, leased, leased, sold, purchased, authorized, authorized, exchanged, exchanged, and/or other actions.”

Sony recently launched a new loyalty system called PlayStation Stars, which enables players to earn digital rewards by completing various activities. However, it was quick to wean the software away from NFTs, which has drawn criticism in some quarters for the formula’s high carbon footprint and what many consider a cynical implementation.

It’s definitely not NFTs,” Grace Chen, vice president of network advertising, loyalty, and licensed merchandise at PlayStation, told The Washington Post. “Of course not. You cannot trade them or sell them. They do not take advantage of any blockchain technologies and certainly not NFTs.”

Game companies that have launched NFT projects or are considering doing so include Square Enix, Ubisoft, Konami, and Sega.